Key Points

Gameskraft has decided not to legally challenge India's new online gaming law that bans real-money games. The company has suspended its cash services and gameplay following the legislation's passage. They're working with auditors and legal advisors to ensure compliance during this transition. Other gaming platforms like Dream11 and Probo are also adapting to the new regulatory environment.

Key Points: Gameskraft Joins Dream11 in Not Challenging India Online Gaming Ban

  • Gameskraft suspends Add Cash and gameplay services after new law
  • New legislation imposes Rs 1 crore fines and 3-year jail terms
  • Company working with auditors for regulatory compliance
  • Probo urges users to complete KYC for fund withdrawals
2 min read

Online Gaming Act: GameKraft refrains from challenging govt on real-money gaming ban

Gameskraft follows Dream11 in accepting India's new real-money gaming ban law, suspending cash services and ensuring user fund withdrawals while avoiding legal challenges.

"As a responsible and law-abiding corporate entity, Gameskraft has no intention of pursuing any legal challenge to the legislation - Company Spokesperson"

New Delhi, Aug 26

After Dream11, Bengaluru-based real-money gaming company Gameskraft on Tuesday said that it will not pursue any legal challenge against India’s newly enacted online gaming law, which prohibits all forms of real-money games in the country.

Last week, the government passed the Promotion and Regulation of Online Gaming Bill, 2025, which imposes extensive limitations on money-based online gaming platforms in India.

Under the new law, entities which provide such services face severe penalties. This includes fine of up to Rs 1 crore and imprisonment of up to three years. Promoting or advertising on such platforms can also result in fines of Rs 50 lakh and a two-year jail sentence.

Gameskraft has become the latest gaming platform to announce plans to not challenge the order.

"As a responsible and law-abiding corporate entity, Gameskraft has no intention of pursuing any legal challenge to the legislation," a company spokesperson said

"We continue to be dedicated to operating within the legal framework and fully respect the legislative process, the spokesperson added.

Gameskraft, which operates popular rummy platforms such as RummyCulture, has suspended its “Add Cash” and gameplay services after Parliament passed the online gaming law on August 22.

The company said it is now working closely with auditors, banking partners, and legal advisors to ensure smooth business continuity and regulatory compliance during the transition.

Earlier, Dream Sports, which operates Dream11, India’s largest fantasy sports platform, said that it refrains from challenging the newly constituted law.

Meanwhile, Probo, another company in the real-money online gaming domain, urged its customers to withdraw remaining balances from wallets and complete KYC verification if they have not already.

"Probo reiterates that all of its users can withdraw their funds seamlessly. KYC completion is a mandatory step for processing withdrawals. Users who have not yet completed the process are urged to do so immediately through the app," Probo said in a statement.

“User funds remain completely safe, and every withdrawal request will be honoured. We request our users to complete their KYC at the earliest to ensure smooth and timely processing of balance withdrawals,” said a Probo spokesperson.

Prime Minister Narendra Modi declared that the Bill would protect society from the negative impacts of online money games after Parliament approved it. A day after the Lok Sabha cleared the bill in seven minutes, the Rajya Sabha passed it in just twenty-six minutes.

- IANS

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Reader Comments

P
Priya S
While I understand the concerns about addiction, this feels like a blanket ban that affects legitimate skill-based games too. Rummy requires actual skill, not just luck. Could have been regulated instead of banned completely.
R
Rohit P
I lost 50,000 rupees on these platforms last year. Thank you Modi ji for this decision! These companies were making crores while ordinary people like me suffered losses. 🎯
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Sarah B
Interesting how quickly the bill passed - 7 minutes in Lok Sabha and 26 in Rajya Sabha. While the intent is good, I hope proper discussion happened on alternatives to complete ban. Due process matters.
V
Vikram M
Thousands of people will lose their jobs because of this ban. The gaming industry was creating employment for tech professionals. Government should have found a middle path with strict regulations instead.
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Nikhil C
At least companies are being responsible about user funds and allowing withdrawals. That's good to see. Many countries have outright bans on real money gaming - India is not alone in this approach.

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