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eSport Degrees Add Credibility to the Competitive Gaming Scene

NEW YORK: With the growth of the eSports industry, gaming has now become a credible career among the youth. Millions of teenagers and young adults around the world are actively striving to become professional players because of the attractive annual income.

For instance, Dota 2 player Kuro KuroKy Salehi Takhasomi is the highest-earning player in eSports history and collectively earned over USD 4 Million in tournament winnings. However, his earnings do not even include income he may have generated from sponsorships and brand deals.

On the other hand, Michael Shroud Grzesiek, who was formerly a professional eSports player, has transitioned to the media and casual side of the gaming industry.

Based on his Twitch metrics, it is projected the Grzesiek nets approximately USD 4.4 Million in annual revenue. Thanks to high-profile cases like these, the lucrative market has now caught the attention of individual players as well institutions. In particular, a handful of universities and colleges have begun to offer students scholarships as well as courses for eSports. For example, the University of California, Los Angeles (UCLA) and Ohio State University (OSU) both offer eSport courses as well as degrees. And UCLA has even created varsity eSports teams for popular games such as League of Legends, Overwatch, Dota 2 and Hearthstone. Similarly, OSU offers students scholarships for its eSports teams, but in addition, the school also boasts it eSports arena where players train and compete. As of now, only a handful of postsecondary institutions offer eSport curriculums, but as the industry continues to flourish, other institutions may adapt to the changing job market. According to data compiled by Ovum, the global eSports market was valued at USD 733 Million in 2017. By 2022, the agency expects the market to reach USD 1.9 Billion while growing at a CAGR of 20.7%. UMG Media Ltd. (TSX-V ESPT), Electronic Arts Inc. (NASDAQ EA), Advanced Micro Devices, Inc. (NASDAQ AMD), Dell Technologies Inc. (NYSE DELL), Seagate Technology plc (NASDAQ STX)

For many young adults, the thought of getting paid to play videos is a dream. However, professional players have explained the daunting and grueling process of the industry. Matthew HotanCold Stevens, a professional Rainbow Six Siege player for Dark Zero Esports, explained in an interview with WRAL Techwire the routine that professionals undergo on a daily basis. Stevens explained that a normal routine is waking up at 930 AM and conducting team workouts from 10 to 11 AM. Typically, the team engages in free weight exercises or runs. After the workouts, the team will practice strategies and tactics in the game from 1130 AM to 9 PM. While many young adults may find it entertaining to be able to play their favorite games for hours each day, former professionals have voiced their experiences on the matter. Retired professional player, Dennis Fong said that players are essentially expected and required to play a single game as a full-time career. Fong noted that it deters players from pursuing relationships as well as taking part in other daily life activities. During the inception of the eSports industry, it was typically a band of players, training for hours each day to compete against other top-level players. Many said that they get burnt out easily and found no motivation to play on. Nowadays, many professional teams have implemented medical personnel and trainers such as psychiatrists and physical therapists to prevent adverse physical and mental damage. Many organizations, whether they're a professional team or a school's roster, strive to provide players with elite treatment in order to avoid long term risks. And with the pace the eSports industry has been growing, more and more individuals and schools have been attempting to create teams. It'll be transformative and a way to engage students that right now education is missing out on, said North American Scholastic Esports Federation Commissioner Mark Deppe. When I look at esports, I see it as uncharted territory and there is risk involved, but that's when you find the reward as well.

UMG Media Ltd. (TSX-V ESPT) just announced breaking news today that, through Activate Entertainment LLC. (Activate) is pleased to announce that it will operate the Esports Gaming World (EGW) at the Los Angeles County Fair. EGW is a full 19-day premier attraction located in the massive 42,000sqft esports hall. EGW takes place during the LA County Fair, which sees over 1.3 million visitors.

The featured attractions operated by UMG/Activate at EGW include

- The Main Stage - Over 19 days of nonstop esports and gaming on the main stage at EGW. Guests and attendees get the opportunity to enjoy the full professional esports experience by participating in events on the featured stage.

- PC Gaming World - Dozens of stations featuring daily free tournaments, as well as multiple free-to-play premium computer stations featuring the latest and greatest esports and competitive gaming titles. PC Gaming World will also feature its own programming of daily events to enjoy.

- Console Gaming World - Exclusive console gaming lounge that comes fully stocked with high-end systems loaded up with the most exciting console games available today.

- Battle Royale City - Inspired by the hottest gaming trend in the country, Battle Royale City features big-screen TVs and non-stop gameplay featuring your favorite BR games and titles

EGW at the Los Angeles County Fair will bring tremendous exposure for UMG. This is one of the best examples of the work done by Activate and the tremendous value Activate brings to UMG, commented Dave Antony, CEO of UMG. We are very excited about this and future events to be produced.

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eSport Degrees Add Credibility to the Competitive Gaming Scene


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