Wearable tech may help people manage everyday stress

IANS April 20, 2025 294 views

Innovative virtual reality technology from Carnegie Mellon University offers a groundbreaking approach to managing everyday stress. Researchers led by Anna Fang developed immersive simulations that allow people to practice coping strategies in controlled environments. The study revealed participants' strong interest in technology that enhances self-sufficiency and personal growth. Future iterations of the technology aim to create more realistic and interactive stress management experiences.

"They wanted technology that would help them learn self-sufficiency skills that they didn't feel they had" - Anna Fang
Wearable tech may help people manage everyday stress
New York, April 20: The virtual and augmented reality (VR/AR) technology could simulate stressful situations and help people practice stress-relief strategies, a new study has revealed.

Key Points

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Carnegie Mellon study explores VR stress simulation technology

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Researchers tested 24 prototypes across different interaction models

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Participants appreciated self-awareness and controlled guidance features

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Technology aims to help people practice managing stressful situations

Everyday situations can sometimes feel like big stressors, whether it's delivering an important work presentation, attending a party full of strangers or confronting a partner. Talking to a friend or a therapist can help. But so can practice.

A new project from Carnegie Mellon University researchers in the US aimed to make that practice easier by using VR/AR technology.

The research team, led by Anna Fang in the School of Computer Science's Human-Computer Interaction Institute, tested their stress simulation technology on a group of 19 participants, the majority of whom overwhelmingly supported it.

"For the past 10 to 20 years, virtual reality and augmented reality have taken a really big hold on the health and mental health space," said Fang, noting the many meditation apps available for download.

The team built eight prototypes with different design elements for each of the three scenarios, for a total of 24 prototypes. Those prototypes took various forms — virtual reality, mixed or augmented reality, or a text-based environment without visual cues — and offered different degrees of interaction.

Overall, Fang and her team found that people liked using the technology to gain more awareness about themselves. "They wanted technology that would help them learn self-sufficiency skills that they didn't feel they had," she said.

Participants also noted that they preferred being able to decide when the large language model suggested guidance instead of receiving that guidance automatically.

They also wanted to take the headsets to other locations to help them become immersed in and more comfortable with the stressful setting.

In this next version, the team plans to upgrade the avatars to look more realistic and to include more text-to-speech features so the avatars can speak to users more naturally.

—IANS

Reader Comments

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Sarah K.
This is such a cool application of VR tech! I've tried meditation apps but being able to practice stressful situations in a safe space would be game-changing. 😊
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Marcus T.
Interesting study but I wonder about the cost barrier. Not everyone can afford VR headsets. Would be great if they could make this accessible through cheaper alternatives like mobile AR.
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Jamie L.
As someone with social anxiety, this sounds amazing! The part about being able to practice parties full of strangers really speaks to me. Hope this becomes widely available soon.
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Rebecca S.
While the tech is impressive, I worry about over-reliance on simulations. Real human interaction and therapy should still be the primary approach for serious stress management.
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David P.
The customizable guidance aspect is smart. Nothing worse than tech that forces help on you when you're not ready for it. Kudos to the research team for thinking this through!
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Taylor M.
VR for stress management? Sign me up! Though I hope they make the avatars less creepy in the next version 😅 The current ones in most VR apps give me the opposite of relaxation...

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