Key Points

Prime Minister Narendra Modi has praised the passage of the Online Gaming Bill by Parliament. He stated the legislation will encourage e-sports and online social games in India. The bill specifically targets the harmful effects of online money games on society. Union Minister Ashwini Vaishnaw described online money gaming as a significant public health risk.

Key Points: Modi Says Online Gaming Bill Will Save Society from Money Games

  • Bill promotes e-sports and online social gaming in India
  • Legislation aims to make India a global hub for gaming innovation
  • Classifies online money gaming as a public health risk
  • Government engaged with industry for three years on the bill
2 min read

Will save our society from harmful effects of online money games, says PM Modi after Parliament passes Online Gaming Bill

PM Modi hails new gaming legislation that promotes e-sports while protecting citizens from the harmful effects of online money gaming and its public health risks.

"It will save our society from the harmful effects of online money games - PM Narendra Modi"

New Delhi, August 21

As Parliament passed the Promotion and Regulation of Online Gaming Bill, 2025, Prime Minister Narendra Modi on Thursday said that the legislation will save society from the harmful effects of online money games.

In a post on X, PM Modi said that this legislation will encourage e-sports and online social games.

"This Bill, passed by both Houses of Parliament, highlights our commitment towards making India a hub for gaming, innovation and creativity. It will encourage e-sports and online social games. At the same time, it will save our society from the harmful effects of online money games," PM Modi said.

Rajya Sabha on Thursday passed 'The Promotion and Regulation of Online Gaming Bill' amid protests and sloganeering by the Opposition.

Union Minister Ashwini Vaishnaw had moved 'The Promotion and Regulation of Online Gaming Bill' as passed by the Lok Sabha for consideration and passing in the Rajya Sabha.

Highlighting the provisions of the Bill, the Union Minister Ashwani Vaishnaw stated that it comprises three segments, "E-sports, Online Social Gaming, and Online Money Gaming", out of which 2/3rd the segment (E-sports and Online Social Gaming) will be promoted and encouraged.

The Union Minister described the third segment, Online Money Gaming, as a "public health risk".

Union Minister Ashwini Vaishnaw on Wednesday articulated the purpose behind the Promotion and Regulation of Online Gaming Bill, 2025, highlighting a multi-year engagement process with the gaming industry.

Speaking to ANI about the bill, Vaishnaw emphasised the government's efforts over the past three years, where they were "deeply engaged" with the gaming industry.

The Monsoon Session, 2025 of Parliament, which commenced on July 21, has been adjourned sine die on Thursday.

- ANI

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Reader Comments

P
Priya S
Finally! My cousin lost lakhs in these money games. Hope the implementation is strict and effective. The distinction between e-sports and gambling is crucial.
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Aman W
While I support regulation, I hope this doesn't kill the legitimate gaming industry. E-sports is growing in India and we need proper infrastructure, not over-regulation.
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Sarah B
As someone working in the tech industry, I appreciate that the government engaged with stakeholders for 3 years. This shows thoughtful policymaking rather than rushed decisions.
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Vikram M
Calling online money gaming a "public health risk" is absolutely correct. These apps are designed to be addictive. Hope the enforcement is as strong as the legislation.
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Nikhil C
Good step but implementation will be key. These gambling apps find loopholes quickly. Need strong monitoring mechanism and public awareness about the dangers.

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