Key Points

President Murmu has given assent to the Online Gaming Bill that fundamentally reshapes India's digital gaming landscape. The legislation promotes e-sports with legal recognition while completely banning online money gaming services. Service providers and advertisers face severe penalties including imprisonment and massive fines, though players themselves are protected from punishment. The government acknowledges this will cause significant revenue loss but prioritizes social welfare over financial considerations.

Key Points: President Murmu Assents Online Gaming Bill Banning Money Games

  • Bill completely bans online money gaming services regardless of skill or chance
  • Promotes e-sports with legal recognition and dedicated framework
  • Penalties include up to 3 years imprisonment and ₹1 crore fines for operators
  • Players face no punishment while service providers and advertisers face consequences
4 min read

President Murmu gives assent to Online Gaming Bill

New law promotes e-sports while banning online money gaming with penalties up to 5 years jail and ₹2 crore fines. Players protected, operators face consequences.

"When the government has a larger social objective in mind, revenue loss is not the primary consideration - S Krishnan, MeitY Secretary"

New Delhi, August 22

President Droupadi Murmu on Friday gave her assent to The Promotion and Regulation of Online Gaming Bill, 2025, that was passed by Parliament this week.

The Bill was brought in to encourage e-sports and online social games while prohibiting harmful online money gaming services, advertisements, and financial transactions related to them. The Bill seeks to completely ban offering, operating, or facilitating online money games, irrespective of whether based on skill, chance, or both.

The Bill was passed in Lok Sabha on Wednesday and in Rajya Sabha a day after. The Promotion and Regulation of Online Gaming Bill, aims to promote e-sports and online social games, while outlawing online money gaming.

There will be no punishment for those playing online money games; it is only the service providers, advertisers, promoters, and those who financially support such games who will face the consequences, said sources earlier.

Through this legislation, the government aims to promote e-sports and give them legal recognition.

This bill will help provide legal support to e-sports. Earlier, there was no legal backing for e-sports, sources said.

For the promotion of e-sports, which has been recognised as a legitimate form of competitive sport in India, the Ministry of Youth Affairs and Sports will establish a dedicated framework. The government will also promote online social games.

The government believes that the harms of addiction, financial losses, and even extreme consequences such as suicides associated with online money gaming can be prevented by the prohibition of such activities.

There were reports of money laundering and terror financing, the sources added.

Failing to fulfil the law, can attract imprisonment up to three years and/or a fine of up to Rs one crore for offering or facilitating online money gaming. For advertising money games, imprisonment up to two years and/or a fine up to Rs 50 lakh may be attracted. For financial transactions related to money games, imprisonment up to three years and/or a fine up to Rs one crore is being provided.

Any repeat offences may attract enhanced penalties, including imprisonment of three to five years and fines up to Rs two crore. Offences under key sections to be cognizable and non-bailable.

The Central government may authorise officers to investigate, search, and seize digital or physical property linked to offences. Officers would be empowered to enter, search, and arrest without a warrant in some instances of suspected offences.

Secretary, Ministry of Electronics and IT S Krishnan had earlier this morning told ANI that once the President gives assent to the Bill, a notification will follow to announce the date on which the Bill will come into effect.

"We also have to draft the rules under the bill, and issue the rules which are required to be drafted. As the bill is structured, even without rules, because the rules govern certain aspects, there are certain provisions in the bill which can come into force without the rules, but that is a decision we will take," Krishnan said.

The secretary has acknowledged that the new legislation is expected to result in some loss in GST collections. Going by estimates, the annual losses to the exchequer are expected to be around Rs 15,000-Rs 20,000 crore.

The MeitY secretary stressed that the legislation has been brought in with the larger objective of safeguarding social interests and ensuring responsible regulation of the online gaming sector.

"I think when the government has a larger social objective in mind, I think revenue loss is not the primary consideration. In any case, the bill had the approval and the consent of the Finance Ministry as well," the secretary said.

Asked when the new legislation would come into effect, the secretary, without getting into specifics, said, "We are working on it, should get it done quickly."

- ANI

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Reader Comments

P
Priya S
As someone whose cousin lost lakhs in these money games, I welcome this bill. But I hope the government also creates awareness programs about responsible gaming and provides support for those already addicted.
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Aman W
Great that e-sports is getting legal recognition! India has so much talent in gaming. This will help professional gamers and tournaments grow. Hope they implement the framework quickly.
M
Michael C
While I support regulating harmful practices, the penalties seem quite harsh. 3 years imprisonment and 1 crore fine? Hope there's proper due process and not misuse of these powers.
S
Shreya B
Rs 15,000-20,000 crore GST loss is significant, but if it saves families from financial ruin, it's worth it. Social welfare over revenue any day. Hope the implementation is effective.
K
Karthik V
Finally some clarity on what's legal and what's not. The distinction between skill-based e-sports and money gaming was badly needed. Now genuine gamers can focus on building careers without stigma.

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