Key Points

Union IT Minister Ashwini Vaishnaw met with gaming industry representatives to discuss the implications of the new online gaming law. The discussions focused on promoting skill-based e-sports while banning all real-money gaming platforms. Industry reps are taking steps to ensure compliance, including winding down RMG operations. The law imposes strict penalties, including imprisonment and heavy fines for violations.

Key Points: Ashwini Vaishnaw Meets Gaming Industry on New Online Gaming Law

  • Government promotes skill-based e-sports and social games
  • Law bans all online real-money gaming platforms
  • Industry winding down RMG operations for compliance
  • Act imposes 3-year jail and Rs 1 crore fines for violations
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Online gaming law: Union IT minister meets gaming industry representatives

Union IT Minister Ashwini Vaishnaw meets gaming industry reps to discuss the new law banning real-money gaming and promoting skill-based e-sports.

Online gaming law: Union IT minister meets gaming industry representatives
"Online money games a 'public health risk' - Ashwini Vaishnaw"

New Delhi, Sep 1

Union Information Technology (IT) minister Ashwini Vaishnaw and senior officials met with representatives from the online gaming industry on Monday to discuss the implications of the newly enacted online gaming law.

Discussions centred on the government's efforts to promote skill-based e-sports and online social games, which were not included in the ban on online real-money gaming (RMG) platforms, according to multiple media reports.

The officials emphasised the need for an orderly transition for companies affected by the law and the necessary measures to protect users' funds during this change.

The Promotion and Regulation of Online Gaming Bill, 2025 which was made law by the end of August, banned online money games, where players stake money with the expectation of financial returns, regardless of whether they are skill-based or chance-based.

Industry representatives have informed the government that they are taking steps to ensure compliance with the Act. These include winding down real-money gaming operations and working with payment intermediaries to prevent violations.

Gaming companies such as Dream Sports, Gameskraft, Mobile Premier League (MPL) and Zupee had earlier announced that they suspended games involving real money on the platforms after the government passed the online gaming bill.

The Act imposes 3 years of imprisonment and Rs 1 crore in fines for those found offering, helping, abetting, inciting, or indulging in RMG. Further, the bill proposes two years in prison or a Rs 50 lakh fine for advertising, promoting, or sponsoring such games. Further, it recommends a regulator for e-sports, educational platforms, and social games.

Minister for Electronics and Information Technology Ashwini Vaishnaw termed online money games a 'public health risk' while presenting the bill in Rajya Sabha. Nearly 45 crore Indians were losing around Rs 20,000 crore every year to real-money online games, according to government estimates.

- IANS

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Reader Comments

P
Priya S
Good that they're distinguishing between skill-based e-sports and gambling. E-sports should be encouraged as a legitimate career option while protecting people from financial ruin. Hope the implementation is smooth for the companies transitioning.
A
Aman W
Rs 20,000 crore loss every year? That's shocking! These numbers show how serious the problem had become. The penalties seem appropriate for those trying to circumvent the law.
M
Michael C
While I support regulating predatory practices, I hope this doesn't stifle innovation in the gaming industry. Many legitimate gaming companies employ thousands of Indians. The transition should be handled carefully.
S
Shreya B
My cousin lost his job because of addiction to these apps. He would play all night and then couldn't function at work. This is indeed a public health issue that needed government intervention.
K
Karthik V
Hope the regulator for e-sports and social games is appointed quickly. We need clear guidelines so that legitimate gaming companies can operate without fear. The Indian gaming industry has huge potential if regulated properly.

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